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- Dracula resurrection ps1 how to#
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Big ups to Dreamcatcher for coming back in style.fangs for the memories, guys.The first Dracula title was released by Dreamcatcher a mere nine months ago. We've been waiting for a respectable point and click adventure since Grim Fandango came along, and although Dracula Resurrection is a quick ride, it's well worth the price of admission.
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Man, you don't even have to like adventure games to dig this quality tale and its kooky, butt-ugly cast of characters.
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Lovecraft's works or know the body count in every Nightmare on Elm Street movie to get a kick out of it. Furthermore, you don't have to be a student of H.P. While the voice acting can be spotty at times, it tops off an exhilarating, yet comic, atmosphere that I've dubbed "cheeseball horror."Ĭorny frights won't be everyone's cup of tea, but they accent a scary yet non-violent tale of revenge from beyond the grave.
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Professional work on the part of the design team results in a multi-CD adventure (two to be exact) that demands only one disc swap. Movies are used to pull off smooth transitions such as climbing or descending stairs, opening a cabinet, or setting an oil spill ablaze. The back of the box hints at the sort of environments you'll travel, but it never mentions creepy castles, moonlit graveyards, rustic inns, and mine tunnels by name. Indoor and outdoor environments are unnaturally stiff, but thanks to 3D rendering, they're easy on the peepers.
Dracula resurrection ps1 how to#
Besides, not having to worry about how to use a pocket knife to slice open a painting to get a key that opens the door to a combination lock sealed with twelve tumblers and a passcode written in Swahili gives you the opportunity to soak up the richness of the scenery and storyline. Veterans of classic point and clickfests and Myst addicts may object to the hand holding, though it frees you from the frustrations and stop and start play mechanics that are built into non-linear products. Seldom is a stumper encountered, but in the rare circumstances when this is the case, the means to escape the predicament won't long elude you. Limited access to a selection of five to ten areas, joined by trails and tunnels, is a blessing, not a curse. Players of all ages will have no trouble reasoning out their next move, so that the sense of urgency and excitement carried over from the introductory sequence never fades. For example, a thug who must be distracted with a slingshot, then clubbed over the head and incapacitated so that you can retrieve a knife which comes in handy later in the game. Uniformly, obstacles barring progress can be removed by searching for an item, bringing it to a specific area, and using the item in a logical manner. Items are quickly identified on the inventory menu and you're informed of the validity of your selection by a green circle's appearance or absence thereof.Ĭodebreakers and tinkerers can take a hike, because scavenger hunting is the way to solve puzzles. A big, easily noticeable icon switches to a magnifying glass, hand, or gears when something interesting is found that can be examined, picked up, or tweaked with, respectively. The idiot-proof interface ensures a pleasant gaming experience, enabling you to take in sweeping panoramic views with the swish of the mouse from side to side. What they'd fail to mention is that this sets the level of challenge dead on par with where 95% of America would like it to be.
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Hardcore adventurers, dweebs with too much time on their hands, and bitchmeisters would point out that this title isn't the least bit difficult. But the publisher they've subcontracted this sucker from doesn't believe in such nonsense. For longer than I'd care to remember, Dreamcatcher has been in the habit of producing titles of excessive difficulty that give the player minimal insight into their workings and no sense of direction or purpose. Dracula Resurrection, a French import, is almost good enough to make up for a string of duds going all the way back to Johnny Quest. Will wonders ever cease? Through gut instinct, business savvy, or luck of the draw, the self-styled 'adventure company' has picked a winner.
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